Ba yCo n 20 0 0 Gaming 

The 17th San Francisco Bay Area Regional Science Fiction & Fantasy Convention

  BayCon 2000 will have the traditional open gaming room you've come to expect each year, as well as these great scheduled games:

In addition, we're bringing back the very popular Boffer Wars, which now have their own page.




BATTLETECH

A fan is setting up non-sanctioned demos/games for the Baycon 2000 weekend. These four games will consist of:
  • Two campaigns
  • A trading card game
  • Battle for Armegeddon
Each game is set for two to three players at this time and he is interested in knowing how many people will be wanting to participate, so please e-mail me, Tull, at:

Its_dooms_day_2000@yahoo.com

Please note in the subject heading "Battletech"

Hope to see you there.


DECIPHER

Star Wars CCG

A Customizable Card Game is unlike any game you've ever experienced before! In a normal card game, both players play with the same deck of cards. In the Star Wars Customizable Card Game (Star Wars CCG) players have a universe of over 1000 cards to choose from and each player builds their own play deck from a selection of these cards.

Imagine playing a game of chess where each player could select from 1000 pieces, each of which moved differently. You would select your 16 pieces in secret, and so would your opponent. Sitting opposite him, surveying the board, you would make your attacks based on the pieces you selected, and form your defenses based on the pieces your opponent selected. Of course, you'd have to change your strategy and pieces from time to time, otherwise your opponent would always know what's coming and he could prepare for it by selecting different pieces! It would never get boring, that's for sure!

In Star Wars CCG, you can take on the role of either the Rebellion or the Empire, and try to deplete your opponent's 'Life Force' by battling him on the ground and in space. Stormtroopers, X-Wings, aliens, droids, and the Death Star itself are under your control as you learn and master the Force and free the Galaxy from Imperial Tyranny -- or as you try to put an end to this 'insignificant rebellion!'

Young Jedi CCG

The Young Jedi Collectible Card Game is Decipher's fast paced battling card game based on Star Wars Episode 1: The Phantom Menace. It provides you with the characters, starships, weapons, vehicles and planets of the Star Wars Episode 1 universe, and lets you take the destiny of them all into your own hands as you guide the evil Sith and their Trade Federation counterparts, or the honorable Jedi and their Gungan allies towards their ultimate goals.

Star Trek CCG

In Star Trek CCG, you can staff the USS Enterprise on a mission of exploration, dodging Nausicaan thugs, outwitting Ferengi, and tackling alternate realities (but watch out for Q!). You can also choose to represent the Klingons or Romulans, who want to explore the galaxy for their own nefarious purposes, and don't like it when those puny humans get in the way!

Austin Powers

Austin Powers is a fast-paced game that lets you and your friends re-experience the fun of the Austin Powers movies, complete with shagging, swinging and, of course, plenty of laughs.

Info is copyright Decipher http://www.decipher.com


ICEHOUSE

Icehouse is a unique strategy game, a board game without turns -- or even a board.

Games Magazine, who listed it in their Games 100 in 1993, described it as, "A game like no other!"

Players place pyramidal game pieces, in real- time, from storage into the field of play, with pyramids pointing upward representing defense, and lying on their side representing attacks. The game combines strategic thinking, light diplomacy, and some hand-eye coordination -- and you've never played anything like it.

It was co-designed by Andy Looney (Fluxx, Aquarius) and John Cooper (Zarcana), and the pieces are newly back in production, from Looney Labs, as of November of last year.

There will be a teaching session before the tournament, so don't let the fact that you haven't played before stop you from signing up! Last year, a player who had never played before walked away with the trophy and prize (did we mention that there would be loot for the winning?) -- you could be next!

BIO

Eric Zuckerman, your host, has been playing Icehouse avidly since 1992, and in 1999 staged West Coast Icehouse 1, the first-ever Icehouse tournament west of Ohio, at BayCon. He teaches and plays Icehouse every chance he gets; you may have seen him and his colorful little pyramids at California conventions in the past. He is also a charter member of the Mad Lab Rabbits, Looney Labs's volunteer cadre of games evangelists.


Silent Death

The time is the far and distant future. The place is the cold and endless depths of space.
It is humanity's last stand.

An invasion fleet of Night Brood have entered into the human sphere, bent on annihilating everything in its path. The only thing standing between the human race and its final apocalypse is you and your ships.

Yet, will human technology be enough to stop the alien menace? Now's the time to Rally your courage, Muster your tactics, and place your battle honed skills and experience to the test.

... For, in the end, there can only be two outcomes for the humanity... overwhelming victory, or a cold, silent death... Once again, this years Silent Death will be presented and run by:

Sheldon Greaves, PhD
Author, Silent Death: Q'raj Void Protectorate

and

Leland R. Erickson
Author, Silent Death: More Than Valor


STAR WARS

A fan-run campaign. This will be using the 2nd Edition Rules from West End Games:

Bounty Hunters Wanted!

You have 3 days to find ONE man with a THOUSAND faces in a galaxy far, far away.

See PJ

... and bring your blasters.


RAGE

Every year I try to run some special events in addition to the open gaming and any company demos, play testing or con games.

This year I was planning on running a Rage Campaign based on the alternate possible rules given in the back of the Rage book.

This would be run using the first series of Rage cards, (not the WOC versions), and the set up would try and not to use duplicate personality cards.

I figure a 2 or 3 day run, lasting a few hours each day. The players would be set up in septs, to play against each other, for victory. Each day, the grouping would rotate, pitting the packs against new opponents. At the end, total victory would be totaled. Meanwhile, off to the side, several Wyrm groups would be competing against themselves for domination. On the last day, the best ranking Gaia pack would face of against the Strongest Wyrm pack.

At the end of each day, the any surviving packs will record their current condition... fetish distribution, allies played and pack members killed. At the start of the next session, the packs will re-set up with their equipment, allies, but not their dead. Also, packs that have suffered devastating losses may attempt to join/ally with stronger packs. How players will work this will be based on interaction and negotiation. A devastated pack is one who has lost 70% or more of its members.

The Game would require a pre submission of pack membership, on a first come, first serve basis, so as to avoid duplication of personalities. The campaign would run using normal Rage rules, with a couple of modified "house" rules and a modified victory ondition based more on accomplishment and progress, rather than killing off other players. (killing fellow Garou, except through the ritual challenge would be worth less or no victory points, and the passing of moots will gain some victory points, etc.). These conditions do not apply to Wyrm decks. BSD personalities would be given access to Gaia gifts based on their breed and auspice.

As a challenge level, I actually managed to find some Amazon cards, and will have Battlefields set up, allowing players from septs a chance to come and challenge either other appropriate players or 'NPC' decks.

House Rules:

  • John Woo it: Characters in homid may use two handguns, each up to it's rage ability
  • Armor layering: Realistic view of armor layers ... ex two flack vest wont fit, but a flack vest with the Mokole hide over it would
  • Frenzy Limitation: One (1) frenzy card per 20 combat cards.
  • BSD Gifts: May use Gaian gifts that correspond to their breed and auspice
  • Gaian vs. Gaian: The killing of Gaian garou by Gaian garou will yield a renown equal to the difference of the loser's renown minus the victors renown, halved. Example: a six renown kills a one renown... that'd be 1-6= -5/2= -2.5 or -2; a one renown manages to kill a six renown that's 6-1= 5/2 = 2.5 or 2. Yes I know it's low, but this is an apocalypse game, and killing off the others isn't helping any.
  • Moots: The passing of moots will yield a renown value equal to half its moot value, rounded up. This dose not include Ritual Challenge.
This is just an idea and I'd be interested in how many people would like to play.

Please e-mail me, Tull, at: Its_dooms_day_2000@yahoo.com
Thanks.


NEON CITY cyberpunk LARP

Neon City is the official BayCon 2000 LARP (Live Action Role-Playing game). Players can create characters from a wide variety of backgrounds within the cyberpunk genre -- fixers, corporate executives, government agents, bodyguards, lobbyists, terrorists, netrunners, reporters and gangers.

The United States' 2036 election put Adam Forbes in the White House. With a mandate from the people to turn this great country into the Corporate States of America. Now, the dismantling of America has begun. Rumors have it that the corporations -- those that can meet the steep cost of joining the bargaining table, anyway -- are planning a secret meeting in Neon City to divide up the country.

But not everything is going according to plan. For most of the past year, Phoenix Biotech and Seraphim Technologies have been at war. Their overt hostilities ended less than a month ago, when the corporate courts levied huge fines on both corporations. Since that point, it's been calm -- possibly too calm. Word on the street says black ops teams are in peak demand.

And some pundits wonder if maybe we're just in the eye of the storm, waiting...

To make matters worse, the first effects of the nano-plague have begun to emerge. People are running in fear in the aftermath of the Moonlight Sonata Project, and strange mutations are taking place in the shadows. And even though Kintetsu has promised to release an "anti-nanite" vaccine, there's no guarantee that it will make Everything -- or anything -- better.

Corporate war, technology out of control, secret planning and back stabbing in the boardroom... It's 2037, and the world is on the brink of chaos.

Which means it's the perfect time to be a cyberpunk.

For further information about Neon City and registration details go to http://www.gothpunk.com/neoncity/enter.html.

For further information, e-mail gaming@baycon.org



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