2001: baycon's odd-i-see

HALL COSTUMING

What is the recipe for the perfect costume?

1 cup of imagination
2 cups of sweat
1 tbs. of blood
3 cups of tears and frustration

Stir in a little time and money, and most of all, fun.

Then of course you must serve it up to the adoring fans. So we've got the serving issue covered -- just come to Baycon and parade that perfect costume up and down our halls. We love to see who all comes out in costumes, what inspires you, where to find that particular object and share ideas about how it was done. Baycon will have people scanning the halls for exceptional costuming, so be seen often. You never know where we will be -- you might just get some acknowledgment for that perfect costume.

A note for the tall costumer, since the remodel of the DoubleTree just before last year's convention there are sections of the hotel that have a 7 foot clearance and in one area in the upstairs mezzanine there is a 6 1/2 foot clearance. These areas are directly under chandeliers. The upstairs ballrooms have the same chandeliers but are blessed with higher ceiling so there should be no problem in the Masquerade, but again there is not as much clearance as there has been in the past. So if you have a tall object as part of your costume you may want to make sure you avoid showing it off under or near the chandeliers.


MASQUERADE BALL

There will be a masquerade at the Masquerade Ball and Dance on Saturday! Follow the link for details.


GENERAL COSTUMING RULES
 
Do keep it 'G' rated when walking around in the hotel (the No Costume is No Costume Rule). Inside the Masquerade Ball, you can go as far as a 'PG' rating, but make sure you have a cover-up for getting to and from the Ball.
Do follow the Weapons Policy at all times. Remember, if you kill it, you eat it.
Don't have anything messy in your costume (the No Peanut Butter and Jelly Rule). If it is likely to fall, fly, rub, or ooze off your costume onto a chair, wall, floor, or other person, don't wear it.
Don't bring any live animals to the masquerade, even if you think it is an integral part of your costume. Your live iguana familiar is, sadly, not permitted. Please see the hotel Pets/Live Animals Policy for details.
Do be aware of what you are wearing. If parts of your costume extend beyond your average personal space, be careful and try not to bump, poke, spear, or skewer those around you! Don't expect others to look out for you­you are the one wearing it.
Do keep in mind that this is a relaxed contest. Skilled crafts men/women/elves/Klingons as well as creative amateurs are welcome.
Do be kind to the mundanes. Yes, they will probably ask the same old questions ("What're you s'posed to be?" etc.). But try to think of them as unenlightened souls who need to be educated in the wonderful way of fannish costuming. Educate them when possible, ignore them if you must, just don't freak them out too much!
Do remember that the Costume Mistress reserves the right to disqualify any costume(s) or contestant(s) at her discretion.

A note for the tall costumer, since the remodel of the DoubleTree just before last year's convention there are sections of the hotel that have a 7 foot clearance and in one area in the upstairs mezzanine there is a 6 1/2 foot clearance. These areas are directly under chandeliers. The upstairs ballrooms have the same chandeliers but are blessed with higher ceiling so there should be no problem in the Masquerade, but again there is not as much clearance as there has been in the past. So if you have a tall object as part of your costume you may want to make sure you avoid showing it off under or near the chandeliers.

If this looks familiar to you, it is. Thank you to who ever wrote this piece for the BayCon '95 program book.



WEAPONS POLICY

Of course, the only reason anyone would have anything even resembling a weapon at BayCon would be as part of a costume. With that in mind, here are the rules:

  1. All weapons or weapon facsimiles must be "peace-bound" in a visible manner in such a way that the weapon is rendered safe and harmless while at the convention. Take them to ConOps/FLARE, and they will be glad to peace-bind your weapon for the duration of the con. Weapons to be used in the Masquerade must still be peace-bound! Take any weapons to the ConOps/FLARE office for inspection Saturday afternoon before the Masquerade event, or earlier. Remember, BayCon prohibits anything except matches or cigarette lighters that emit real flame and anything that emits a harmful energy field.

  2. If it looks like a real gun-this means any handgun, rifle, or assault weapon-Leave It At Home! The City of San Jose has a "realistic weapons" law, and they will not hesitate to shoot first. We want you back next year, so do not bring them!

  3. Baycon has a "Three Strikes, You're Out" rule. This means that if we have to deal with you because of a security, weapons, or other problems more than two times, your membership and badge will be revoked and you will be asked to leave the convention.


For further information, e-mail masquerade@baycon.org


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